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It's all carried off with the obsessive precision that always stands as such a great counterbalance to Mario's expansive strange. There's an ice world, there's a forest world, there's a desert world and there's a "Luncheon" world which, while charming, was obviously a fire world before Nintendo decided that wasn't weird enough. We make our way through some familiar locations, or at least location styles. Odyssey follows a basic format established by Super Mario 64: Mario explores a series of open-ended worlds studded with jumping challenges, puzzles and the like, collecting rewards as he goes: in this case, we're hunting after "Power Moons" to charge up our ship and explore more worlds.
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I find myself hoping for a new plot, or maybe a slightly more proactive Peach, but these are the breaks. Mario takes it upon himself to rectify that. Bowser has kidnapped Peach and is aiming to marry her, traveling across the world and collecting various wedding sundries along the way. On an essential level, things look pretty similar to what we've seen before. And they've done it - they've done it in such a way that everything about Super Mario Odyssey feels as natural and obvious as rolling out of bed and as strange as a moon covered in low gravity rabbits as familiar as jumping up into a question mark block and as wild as riding a stone lion through purple lava. It's the marquee title meant to show off the capabilities of the Nintendo Switch and redefine the classic series for an an entirely new era, which is no small feat considering how many times Nintendo has had to do that over the course of three decades.
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Super Mario Odyssey marks the first 3D Mario game since Super Mario 3D World in 2011, and arguably the most important Super Mario game since Nintendo used Super Mario 64 to bust the plumber into 3D and launch the N64 way back in 1996.
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A simpler explanation might come a little closer, or at least make more sense to more people. There oftentimes feels like there's no great way to describe Mario: sure, we could call Super Mario Odyssey a collection-based 3D platformer, but something about that comes dreadfully short when trying to capture the spirit of a body-hopping hallucinatory ride through a series of increasingly strange kingdoms populated by sentient utensils and top-hatted rabbits.
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